Reds

[[Image:OL2_Icon_Reds.png|x32px|Reds]] Reds — the Archers

 * "Reds aren't particularly hardy, so you mustn't let enemies get too close to them, Sire. But use them in a horde, and that's a different story — a story full of flames and burning and screaming! Ahhh, it's good to have them back, maybe I can get a hot meal now!" — GnarlRed_Minion.jpg

Reds are weaker and less equip-able (they still do take equipment to equip themselves though) than their brown cousins. They have a ranged attack that can be very effective if used correctly. While this minion clan does not boast a large health pool, they possess the invaluable ability to pass through fire and absorb flames. If paired with stronger minions, like browns, the reds will provide fire support to their fellow minions,best used on humans,halflings,ruborian raiders and any other creature that fears fire. if you place enough reds,the enemy can catch on fire and do periodic fire damage that lasts unti death

Note: The Reds that can be considered full grown and more powerful than the weaker ones can be recognized by the big long ram-like horns,that they grow when they pick up head equipment.

Reds can be upgraded by Velvet for 5000 gold. In Overlord II, Reds acquire salamanders as mounts. Described as walking flame throwers, they are also able to roll into a ball when being swept. They call the salamanders "Good Thingy."